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Most weapons are in the game and roughly 40% of the armour sets are in.All sound effects and music are in the game.Multiplayer is not yet in the game but proposed for a private alpha test by the end of the year.Fully complete character creation system including abilities and appearance.Players can fight in just one arena currently. Level Up system is working, skills and talents can be earned and bought.All character species except the Automaton are now playable.Shop system is mostly working (buy and sell - enchanting / talking not yet in).“The current Early Access build has the following features: What is the current state of the Early Access version? Completed multiplayer build with matchmaking and leaderboards[/list.Extra special effects and polish to the game.More skills, talents and abilities for characters to use.More overworld locations, resource gathering, special adventures.Playable ultra powerful Automaton species.All 25 + arenas and champions of the single player campaign.Test access to multiplayer build as we work on it.Limited overworld map ( not all arenas / locations complete ).
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SWORDS AND SANDALS 4 FREE FULL VERSION
“Here's a breakdown of what you'll see in the full version vs the early access builds of the game. How is the full version planned to differ from the Early Access version? “The game is planned to launch in Early Access in April 2022, with a full release roughly 4 months or so later once I'm happy (and the community is happy) that the game is polished and ready to go full launch.” Early Access allows me that luxury, to listen to the players and improve on the game iteratively.”Īpproximately how long will this game be in Early Access? In the past, I've launched S&S games that weren't quite ready and I want to avoid that mistake by allowing the game time to grow and improve before unleashing it fully upon the world. “This is by far the biggest Swords and Sandals game I've ever made, and I want to get it right! The additions of multiplayer to the game and the entirely new skill systems mean there's going to be a lot of balancing, bugfixing and feature adding going in once the core game is there.